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…and Hell, quite literally, followed with it.

Warpfire's Wheel (Doomwheel) is a Skaven Skaven Forbidden Workshop war machine unit introduced in Total War: Warhammer II with The Prophet and the Warlock.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel after being unlocked through the Forbidden Workshop

Description[ | ]

Few devices sum up the blend of science and sorcery, the sheer inhuman ingenuity of the Skaven, than the infernal war machine known as the Doomwheel. At first sight the Doomwheel might seem an oddity, perhaps even comical to opponents that have not faced one before. The Dwarfs, who have suffered many wars against the Skaven, know full well the Doomwheel's measure and will direct every war machine at their disposal to blast the deadly wheel apart before it can churn close enough to pulverise the Dwarf battlelines. Indeed, Dwarf cannons will allow themselves to be overrun by the foe, willingly sacrificing themselves for their Hold in order to get off a single shot at the infernal Skaven device. When it works correctly, the Doomwheel whirs quickly across the battlefield, moving more swiftly than galloping horses. If it is going exceptionally well, the Warlock Engineer will even steer the great wheel towards the enemy. This is ideal, as the powerful Warp-lightning bolts fire out, blasting the nearest thing to shrivelled blackness, so it is best to be nearer the foe!

Attributes[ | ]

  • Chariot War Machine
  • Zzzzap!: The Doomwheel sports fully automatic Warp-lightning rods which discharge bolts in front, and to the left and right.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Regeneration: Wh main unit passive regenerationRegeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that Modifier icon flaming channelflaming attacks will cause more damage to units with Regeneration.

Strategy[ | ]

Click here to add a strategy! In case Doomwheels werent terrifying and tenacious units by Skaven standards, this unit regenerates its health. If it ever takes significant damage, allow it to rest and heal its health back before sending it back into the fray.

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