Total War: WARHAMMER Wiki
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Warriors of Chaos warbands represent a mixture of terrifying barbarian warriors and chaos hounds supporting them.

Warriors of Chaos require the Chaos Warriors Race Pack DLC to be playable.

List

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Tier unit
Icon treasury Cost (MP): 2000 (1450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 5808 (5808 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 55
Icon stat damage Weapon Strength: 470
Icon Stat Damage Base Base Damage: 140
Modifier icon armour piercing Armour-Piercing Damage: 330
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 120
(86.67% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Legendary lord
Tier unit
Icon treasury Cost (MP): 1000 (1700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 100
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 7028 (7028 per model)
Barrier Barrier: 800
Icon stat morale Leadership: 70
Icon stat speed Speed: 90
Icon stat attack Melee Attack: 45
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 35
Icon stat damage Weapon Strength: 420
Icon Stat Damage Base Base Damage: 125
Modifier icon armour piercing Armour-Piercing Damage: 295
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 12
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Legendary lord
Tier unit
Icon treasury Cost (MP): 2200 (2200)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 525
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 8988 (8988 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 66
Icon stat defence Melee Defence: 46
Icon stat charge bonus Charge Bonus: 52
Icon stat damage Weapon Strength: 540
Icon Stat Damage Base Base Damage: 135
Modifier icon armour piercing Armour-Piercing Damage: 405
Icon status melee 24px Melee Interval: 3.7 s
Icon stat range Melee Reach: 9
Modifier icon bonus vs large Bonus vs. Large: 28
Weapon building damage modifier Bonus vs. Buildings: +2%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 100
(75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Legendary lord
Tier unit
Icon treasury Cost (MP): 1200 (1200)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 120
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 5220 (5220 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 40
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 45
Icon stat damage Weapon Strength: 520
Icon Stat Damage Base Base Damage: 340
Modifier icon armour piercing Armour-Piercing Damage: 180
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 100
(75% reduction)


  • Charge reflector Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Ignore forest penalties Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Lord
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
Icon stat health Health: 5460 (5460 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 54
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 60
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 155
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Lord
Tier unit
Icon treasury Cost (MP): 1000 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3808 (3808 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 48
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 360
Icon Stat Damage Base Base Damage: 240
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 100
(75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Tier unit
Icon treasury Cost (MP): 1000 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3808 (3808 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 48
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 360
Icon Stat Damage Base Base Damage: 240
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 100
(75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Tier unit
Icon treasury Cost (MP): 1000 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3808 (3808 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 48
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 360
Icon Stat Damage Base Base Damage: 240
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 100
(75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1100 (1100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 275
Icon stat mass Weight: Heavy
Icon stat health Health: 5260 (5260 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed:
Icon stat attack Melee Attack: 55
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 55
Icon Stat Damage Base Base Damage: 300
Modifier icon armour piercing Armour-Piercing Damage: 160
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hero
Tier unit
Icon treasury Cost (MP): 1000 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 1
Icon stat health Health: 3520 (3520 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 33
Icon stat attack Melee Attack: 42
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 360
Icon Stat Damage Base Base Damage: 240
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 100
(75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
Icon stat health Health: 5096 (5096 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 50
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 155
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
Icon stat health Health: 5096 (5096 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 50
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 155
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
Icon stat health Health: 5096 (5096 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 50
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 155
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 80
(60% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hero
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 100
Icon stat mass Weight: Heavy
Icon stat health Health: 7020 (7020 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed:
Icon stat attack Melee Attack: 45
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 35
Icon stat damage Weapon Strength: 420
Icon Stat Damage Base Base Damage: 125
Modifier icon armour piercing Armour-Piercing Damage: 295
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 12
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 375 (375)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 94
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 78 (78 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 18
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 475 (475)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 119
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 78 (78 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 35
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 22
Icon stat damage Weapon Strength: 30
Icon Stat Damage Base Base Damage: 7
Modifier icon armour piercing Armour-Piercing Damage: 23
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 15
(11.25% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 188
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
Icon stat health Health: 90 (90 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 36
Icon Stat Damage Base Base Damage: 26
Modifier icon armour piercing Armour-Piercing Damage: 10
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 100
(75% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 213
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
Icon stat health Health: 90 (90 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 34
Icon Stat Damage Base Base Damage: 10
Modifier icon armour piercing Armour-Piercing Damage: 24
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 19
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 100
(75% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 213
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
Icon stat health Health: 90 (90 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 26
Icon stat damage Weapon Strength: 38
Icon Stat Damage Base Base Damage: 10
Modifier icon armour piercing Armour-Piercing Damage: 28
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Shielded units will block the following percentage of missile damage from the front Shield: 60%


Icon stat armourArmor: 100
(75% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 1250 (1250)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 313
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 131 (131 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 46
Icon stat defence Melee Defence: 60
Icon stat charge bonus Charge Bonus: 26
Icon stat damage Weapon Strength: 48
Icon Stat Damage Base Base Damage: 34
Modifier icon armour piercing Armour-Piercing Damage: 14
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 120
(86.67% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 1450 (1450)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 363
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 131 (131 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 48
Icon stat defence Melee Defence: 46
Icon stat charge bonus Charge Bonus: 32
Icon stat damage Weapon Strength: 50
Icon Stat Damage Base Base Damage: 12
Modifier icon armour piercing Armour-Piercing Damage: 38
Icon status melee 24px Melee Interval: 4.1 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 120
(86.67% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 131 (131 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 28
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 56
Icon stat charge bonus Charge Bonus: 16
Icon stat damage Weapon Strength: 46
Icon Stat Damage Base Base Damage: 15
Modifier icon armour piercing Armour-Piercing Damage: 31
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 26
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 120
(86.67% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 1100 (1100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 275
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 16
Icon stat health Health: 616 (616 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 32
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 26
Icon stat damage Weapon Strength: 96
Icon Stat Damage Base Base Damage: 68
Modifier icon armour piercing Armour-Piercing Damage: 28
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 120
(86.67% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 188
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 92 (92 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 46
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 36
Icon stat damage Weapon Strength: 58
Icon Stat Damage Base Base Damage: 44
Modifier icon armour piercing Armour-Piercing Damage: 14
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 75
(56.25% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 1600 (1600)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 400
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 616 (616 per model)
Icon stat morale Leadership: 72
Icon stat speed Speed: 64
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 32
Icon stat damage Weapon Strength: 110
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 77
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 26
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 40
(30% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 2000 (2000)
Icon hourglass Turns: 3
Icon upkeep Upkeep: 500
Icon stat mass Weight: Super Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 8588 (8588 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 76
Icon stat attack Melee Attack: 58
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 52
Icon stat damage Weapon Strength: 510
Icon Stat Damage Base Base Damage: 160
Modifier icon armour piercing Armour-Piercing Damage: 350
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 9
Modifier icon bonus vs large Bonus vs. Large: 30
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 70
(52.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 900 (1000)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 548 (548 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 42
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 160
Icon Stat Damage Base Base Damage: 118
Modifier icon armour piercing Armour-Piercing Damage: 42
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 400 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 100
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 38
Icon stat speed Speed: 95
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 22
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Icon stat armourArmor: 15
(11.25% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 450 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 113
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 38
Icon stat speed Speed: 95
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 22
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Modifier icon poison Poison!: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 15
(11.25% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1300)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 135 (135 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 70
Icon stat attack Melee Attack: 44
Icon stat defence Melee Defence: 52
Icon stat charge bonus Charge Bonus: 44
Icon stat damage Weapon Strength: 53
Icon Stat Damage Base Base Damage: 37
Modifier icon armour piercing Armour-Piercing Damage: 16
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 120
(86.67% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 91 (91 per model)
Icon stat morale Leadership: 48
Icon stat speed Speed: 90
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 24
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat ranged damage Missile Strength: 24
Icon Stat Ranged Damage Base Base Missile Damage: 15 (15 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 7 (7 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 9 s
Icon stat ammo Ammunition: 16
Icon stat range Range: 80
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Shock cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 1500 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 375
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 135 (135 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 70
Icon stat attack Melee Attack: 42
Icon stat defence Melee Defence: 36
Icon stat charge bonus Charge Bonus: 80
Template:Wh main chs lance
Icon stat armourArmor: 120
(86.67% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Marauder Horsemasters
Marauder Horsemasters
Shock cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 188
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 98 (98 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed: 90
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 28
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat ranged damage Missile Strength: 33
Icon Stat Ranged Damage Base Base Missile Damage: 18 (18 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 8 (8 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 7.2 s
Icon stat ammo Ammunition: 18
Icon stat range Range: 90
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 50
(37.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Missile cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 600 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 150
Icon stat mass Weight: Medium
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 91 (91 per model)
Icon stat morale Leadership: 48
Icon stat speed Speed: 90
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 24
Icon stat damage Weapon Strength: 24
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 5 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat ranged damage Missile Strength: 27
Icon Stat Ranged Damage Base Base Missile Damage: 6 (6 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 21 (21 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 10 s
Icon stat ammo Ammunition: 12
Icon stat range Range: 70
Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Monstrous melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 494 (494 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 54
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 24
Icon stat damage Weapon Strength: 100
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 70
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 40
(30% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Monstrous melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 950 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 238
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 494 (494 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 54
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 24
Icon stat damage Weapon Strength: 100
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 70
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 110
(81.59% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Melee monster
Tier Unit Tier unit
Icon treasury Cost (MP): 1500 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 375
Icon stat mass Weight: Very Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 12620 (12620 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 39
Icon stat attack Melee Attack: 65
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 700
Icon Stat Damage Base Base Damage: 200
Modifier icon armour piercing Armour-Piercing Damage: 500
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 5103 (5103 per model)
Icon stat morale Leadership: 56
Icon stat speed Speed: 85
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 50
Icon stat damage Weapon Strength: 445
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 155
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Rampage Rampage: A Rampaging unit is uncontrollable and will attack the nearest enemy unit.
    When there are no enemy units nearby, a Rampaging unit will move around randomly instead.
Chariot
Tier Unit Tier unit
Icon treasury Cost (MP): 1200 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1640 (1640 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 66
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 80
Icon stat damage Weapon Strength: 50
Icon Stat Damage Base Base Damage: 16
Modifier icon armour piercing Armour-Piercing Damage: 34
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 28
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 120
(86.67% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Chariot
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 188
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1434 (1434 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 76
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 29
Modifier icon armour piercing Armour-Piercing Damage: 11
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 18
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 90
(67.5% reduction)


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