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This page lists all Wood Elves buildings.

Settlements[ | ]

Chain Tier Building Effect Cost Requirements
Wood elves city
Forest settlements
I Copse Icon income plusIncome generated: 40
GrowthGrowth: +20
ConstructionGrants 2 construction slot in the settlement

Siege defenceProvides garrison:

1 Deepwood Scouts
2 Dryads
2 Eternal Guard
2 Glade Guard
1 Wildwood Rangers
1 Treeman

Siege defenceUnlocks recruitment of:

Glade Guard
Icon treasury 750
Icon hourglass 2 turns
Forest settlements
II Glade Icon income plusIncome generated: 60
GrowthGrowth: +25
ConstructionGrants 4 construction slot in the settlement

Siege defenceProvides garrison:

1 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
1 Treeman
Icon treasury 1500
Icon hourglass 3 turns
Forest settlements
III Hollow Icon income plusIncome generated: 80
GrowthGrowth: +30
ConstructionGrants 6 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 3000
Icon hourglass 4 turns
Forest settlements
IV Hall Icon income plusIncome generated: 100
GrowthGrowth: +40
ConstructionGrants 8 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 6000
Icon hourglass 5 turns
Forest settlements
IV Great Hall Icon income plusIncome generated: 120
GrowthGrowth: +50
ConstructionGrants 9 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
3 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 12000
Icon hourglass 6 turns
Forest settlements
Wood elves city
Forest settlements
The Season of Revelation
I Copse Icon income plusIncome generated: 40
GrowthGrowth: +20
Ambush defence chance: +20%
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Deepwood Scouts
2 Dryads
2 Eternal Guard
2 Glade Guard
1 Wildwood Rangers
1 Treeman

Siege defenceUnlocks recruitment of:

Glade Guard
Icon treasury 750
Icon hourglass 2 turns
Forest settlements
II Glade Icon income plusIncome generated: 60
GrowthGrowth: +25
Ambush defence chance: +20%
ConstructionGrants 2 construction slot in the settlement

Siege defenceProvides garrison:

1 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
1 Treeman
Icon treasury 1500
Icon hourglass 3 turns
Forest settlements
III Hollow Icon income plusIncome generated: 80
GrowthGrowth: +30
Ambush defence chance: +20%
ConstructionGrants 3 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
1 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
2 Glade Guard
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 3000
Icon hourglass 4 turns
Forest settlements
IV Hall Icon income plusIncome generated: 100
GrowthGrowth: +40
Ambush defence chance: +20%
ConstructionGrants 4 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
2 Eternal Guard (Shields)
1 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 6000
Icon hourglass 5 turns
Forest settlements
IV Great Hall Icon income plusIncome generated: 120
GrowthGrowth: +50
Ambush defence chance: +20%
ConstructionGrants 5 construction slot in the settlement

Siege defenceProvides garrison:

2 Glade Riders
3 Deepwood Scouts
2 Dryads
3 Wildwood Rangers
2 Tree Kin
1 Treeman
Icon treasury 12000
Icon hourglass 6 turns
Forest settlements
Wood elves city oak of ages
Oak of Ages
I Oak of Ages (Dormant) ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +1 (All regions)

Siege defenceProvides garrison:

1 Glade Riders (Hagbane Tips)
2 Wild Riders
3 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 1000
Icon hourglass 2 turns
Oak of Ages
II Oak of Ages (Withered) Military spendingUpkeep: -10% (all forces)
Public orderPublic Order: +1 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Wild Riders (Shields)
4 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 1500
Icon hourglass 3 turns
Oak of Ages
III Oak of Ages (Budding) Enables the Join Confederation diplomacy demand
Military spendingUpkeep: -15% (all forces)
Public orderPublic Order: +3 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +6 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
5 Tree Kin
1 Treeman
Icon treasury 2000
Icon hourglass 4 turns
Oak of Ages
IV Oak of Ages (Thriving) Enables the Join Confederation diplomacy demand
AgentHero recruit rank: +3
Military spendingUpkeep: -20% (all forces)
Public orderPublic Order: +4 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +9 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury 2500
Icon hourglass 5 turns
Oak of Ages
IV Oak of Ages (Thriving) Enables the Join Confederation diplomacy demand
AgentHero recruit rank: +6
Military spendingUpkeep: -25% (all forces)
Public orderPublic Order: +5 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +12 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Sisters of the Thorn
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury 3000
Icon hourglass 6 turns
Oak of Ages
Wood elves city oak of ages
Oak of Ages
The Season of Revelation
I Oak of Ages (Dormant) Public orderPublic Order: +6 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3 (All regions)

Siege defenceProvides garrison:

1 Glade Riders (Hagbane Tips)
2 Wild Riders
3 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 1500
Icon hourglass 2 turns
Oak of Ages
II Oak of Ages (Withered) Military spendingUpkeep: -10% (all forces)
Public orderPublic Order: +9 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +4 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
2 Wild Riders (Shields)
4 Dryads
2 Glade Guard (Starfire Shafts)
1 Waywatchers
1 Treeman
Icon treasury 2000
Icon hourglass 3 turns
Oak of Ages
III Oak of Ages (Budding) Military spendingUpkeep: -15% (all forces)
Public orderPublic Order: +12 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +8 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
5 Tree Kin
1 Treeman
Icon treasury 2500
Icon hourglass 4 turns
Oak of Ages
IV Oak of Ages (Thriving) AgentHero recruit rank: +3
Military spendingUpkeep: -20% (all forces)
Public orderPublic Order: +4 (factionwide)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +9 (All regions)

Siege defenceProvides garrison:

2 Glade Riders (Hagbane Tips)
3 Wild Riders (Shields)
2 Glade Guard (Starfire Shafts)
1 Waywatchers
6 Tree Kin
2 Treeman
Icon treasury 3000
Icon hourglass 5 turns
Oak of Ages
Wood elves outpost
Asrai Lookouts
I Asrai Lookout Icon income plusIncome generated: 50
Public orderPublic Order: +6
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

2 Deepwood Scouts
3 Dryads
Icon treasury 1000
Icon hourglass 2 turns


Defense[ | ]

Wood elves cat defence

Chain Tier Building Effect Cost Requirements
Wood elves agent protection
Hero Protection
II Grove of Loec AgentEnemy Hero action success chance: -20%

Siege defenceProvides garrison:

2 Wardancers
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
V Shrine of Loec AgentEnemy Hero action success chance: -50%

Siege defenceProvides garrison:

2 Wardancers (Asrai Spears)
Icon treasury 4000
Icon hourglass 4 turns
Forest settlements
Wood elves garrison
Garrison
I Guard Platform Siege defenceProvides garrison:
2 Eternal Guard (Shields)
2 Glade Guard (Starfire Shafts)
Icon treasury 1500
Icon hourglass 2 turns
Forest settlements
II Arbiter's Perch Siege defenceProvides garrison:
1 Hawk Riders
2 Eternal Guard (Shields)
2 Glade Guard (Starfire Shafts)
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
III Eternal Watcher's Garrison Siege defenceProvides garrison:
1 Hawk Riders
2 Deepwood Scouts (Swiftshiver Shards)
2 Wildwood Rangers
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
Wood elves walls
Defence
II Forest Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +10% when under siege (local armies)
Melee defence: +10 when under siege (local armies)
Icon treasury 1500
Icon hourglass 2 turns
Forest settlements
III Rockbriar Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +20% when under siege (local armies)
Melee defence: +20 when under siege (local armies
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
IV Skycrown Oak Walls Ammunition: +100% when under siege (local armies)
Reload time reduction: +30% when under siege (local armies)
Melee defence: +30 when under siege (local armies
Icon treasury 2500
Icon hourglass 3 turns
Forest settlements

Military Recruitment[ | ]

Wood elves cat recruitment

Chain Tier Building Effect Cost Requirements
Wood elves forest guardians
Melee
I Selathoi Gallery Siege defenceUnlocks recruitment of:
Eternal Guard
Eternal Guard (Shields) (requires building: Asrai Forge)
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
II Tricksters Gallery Siege defenceUnlocks recruitment of:
Wardancers
Wardancers (Asrai Spears)(requires building: Asrai Armoury)
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
III Forest Lookout Siege defenceUnlocks recruitment of:
Wildwood Rangers
Icon treasury 4000
Icon hourglass 3 turns
Forest settlements
Wood elves forest nomads
Ranged
I Glade Guard Hide Siege defenceUnlocks recruitment of:
Glade Guard (Starfire Shafts) (requires building: Bowyer Workshop)
Glade Guard (Hagbane Tips)
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
II Deepwood Camp Siege defenceUnlocks recruitment of:
Deepwood Scouts
Deepwood Scouts (Swiftshiver Shards)(requires building: Bowyer's Vault)
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
IV Waywatcher's Perch Siege defenceUnlocks recruitment of:
Waywatchers
Waystalker (Hero)
Icon treasury 4500
Icon hourglass 4 turns
Forest settlements
Wood elves cavalry
Cavalry
II Muster Stone Siege defenceUnlocks recruitment of:
Glade Riders
Glade Riders (Hagbane Tips) (requires building: Bowyer Workshop)
Icon treasury 2000
Icon hourglass 2 turns
Forest settlements
III Grove of the Horse Siege defenceUnlocks recruitment of:
Wild Riders
Wild Riders (Shields) (requires building: Asrai Armoury)
Icon treasury 3000
Icon hourglass 2 turns
Forest settlements
V Pastures of Skymark Siege defenceUnlocks recruitment of:
Sisters of the Thorn
Icon treasury 5000
Icon hourglass 4 turns
Forest settlements
Wood elves forest dwellers
Forest Spirit
I Haunted Groves Siege defenceUnlocks recruitment of:
Dryads
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
III Tribal Stones Siege defenceUnlocks recruitment of:
Tree Kin
Branchwraith (Hero)
Icon treasury 3500
Icon hourglass 3 turns
Forest settlements
V Moonstone Clearing Siege defenceUnlocks recruitment of:
Treeman
Icon treasury 5000
Icon hourglass 5 turns
Forest settlements
Wood elves airborne
Flying
III Warhawk Crags Siege defenceUnlocks recruitment of:
Hawk Riders
Icon treasury 4000
Icon hourglass 3 turns
Forest settlements
IV Eyrie Siege defenceUnlocks recruitment of:
Great Eagle
Icon treasury 5000
Icon hourglass 5 turns
Forest settlements
Wood elves dragon
Dragon
V Dragon Lair Siege defenceUnlocks recruitment of:
Forest Dragon
Icon treasury 6000
Icon hourglass 3 turns
Forest settlements

Military Support[ | ]

Wood elves cat support

Chain Tier Building Effect Cost Requirements
Wood elves armoury
Armoury
II Asrai Forge Siege defenceUnlocks recruitment of:
Eternal Guard (Shields)
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
I!I Asrai Armoury Siege defenceUnlocks recruitment of:
Wild Riders (Shields)
Wardancers (Asrai Spears)
Icon treasury 3500
Icon hourglass 2 turns
Forest settlements
Wood elves fletcher
Fletcher
II Bowyer's Workshop Siege defenceUnlocks recruitment of:
Glade Guard (Starfire Shafts)
Icon treasury 2500
Icon hourglass 2 turns
Forest settlements
I!I Bowyer's Vault Siege defenceUnlocks recruitment of:
Glade Riders (Hagbane Tips)
Deepwood Scouts (Swiftshiver Shards)
Icon treasury 3500
Icon hourglass 2 turns
Forest settlements
Wood elves spellsingers
Spellsinger
II Roots of Ghyran AgentSpellsinger Hero capacity: +1

Siege defenceUnlocks recruitment of:

Spellsinger (Life) (Hero)
Spellsinger (Beasts) (Hero)
Spellsinger (Shadows) (Hero)
Icon treasury 2000
Icon hourglass 2 turns
Forest settlements
III Branches of Ghur AgentHero recruit rank: +1 for Spellsinger
AgentSpellsinger Hero capacity: +1
Icon treasury 2500
Icon hourglass 3 turns
Forest settlements
IV Canopy of Hysh AgentHero recruit rank: +2 for Spellsinger
AgentSpellsinger Hero capacity: +1
Icon treasury 3500
Icon hourglass 3 turns
Forest settlements

Infrastructure[ | ]

Wood elves cat civic

Chain Tier Building Effect Cost Requirements
Wood elves food
Growth
I Trapper's Den * Growth Growth: +30
  • Replenishment Casualty replenishment rate: +2%
  • Furs resource production: +8 bundles
Icon treasury 1500
Icon hourglass 2 turns
Forest settlements
II Game Lodge * Growth Growth: +40
  • Replenishment Casualty replenishment rate: +3%
  • Furs resource production: +12 bundles
Icon treasury 2500
Icon hourglass 3 turns
Forest settlements
III Hunter's Vault * Growth Growth: +50
  • Replenishment Casualty replenishment rate: +4%
  • Furs resource production: +16 bundles
Icon treasury 3500
Icon hourglass 4 turns
Forest settlements
Wood elves industry
Grape Vines
I Grape Vines Icon income plusIncome generated: 800 Icon treasury 2000
Icon hourglass 2 turns
Forest settlements
III Vineyard Icon income plusIncome generated: 1000 Icon treasury 4000
Icon hourglass 4 turns
Forest settlements
V Winery Icon income plusIncome generated: 1200 Icon treasury 6000
Icon hourglass 6 turns
Forest settlements
Wood elves crafts
Public Order
II Craftmen's Tree Public orderPublic Order: +2
  • Pottery resource production: +2 kilnful
Icon treasury 2000
Icon hourglass 1 turn
Forest settlements
III Sculptor's Cavern Public orderPublic Order: +3
  • Pottery resource production: +4 kilnful
Icon treasury 2500
Icon hourglass 2 turns
Forest settlements
Wood elves income buff
Wine Production
II Vinter's Barrel House IncomeIncome from Grape Vines: +20% (all regions in adjacent province)
  • Wine resource production: +2 barrels
Icon treasury 2500
Icon hourglass 2 turns
Forest settlements
V Wine Steward's Celler IncomeIncome from Grape Vines: +20% (all regions in adjacent province)
  • Wine resource production: +2 barrels
Icon treasury 4000
Icon hourglass 3 turns
Forest settlements
Wood elves food
Supplies
I Foraging Groves IncomeIncome from all buildings: +2% (factionwide)
Growth: +2 (factionwide)
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Wood elves worldroot connections
Worldroots
I Worldroot Pathway TreasuryRecruitment cost: -30% (local armies)

Siege defenceProvides garrison:

2 Eternal Guard (Shields)
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Wood elves waystone
Waystone
I Waystone * Replenishment Casualty replenishment rate: +25%

Siege defenceProvides garrison:

2 Hawk Riders
1 Great Eagle
2 Tree Kin
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Wood elves sacrificial grounds
Slaughter
I Sacrificial Grounds Missile damage: +1% for all units (all forces)
Unit experience gain per turn: +5 (all forces)
Weapon strength: +1% for all units (all forces)
Icon treasury 100
Icon hourglass 1 turn
Asrai Lookouts
Empire cinnabar
Dye Production
I Cinnabar Mining Pit * Income generated: +50
  • Dyes resource production: +28 ounces
Icon treasury 100
Icon hourglass 1 turn
Dyes
Empire wild game
Wild Game
I Hunting Camp * Growth Growth: +50
  • Furs resource production: +28 bundles
Icon treasury 100
Icon hourglass 1 turn
Furs
Empire gold
Gold Mining
I Gold Mining Pit * Income generated: +500 Icon treasury 100
Icon hourglass 1 turn
Gold
Empire iron
Iron Mining
I Iron Mining Pit * Income generated: +50
  • Iron resource production: +28 ingots
Icon treasury 100
Icon hourglass turns
Iron
Empire marble
Marble Quarry
I Stone Cutter * Income generated: +50
  • Marble resource production: +28 slabs
Icon treasury 100
Icon hourglass 1 turn
Marble
Empire pastures
Pastures
I Cattle Pastures * Income generated: +50 Unit experience: +1 for cavalry unit recruits (all characters) Icon treasury 100
Icon hourglass 1 turn
Pastures
Empire pottery
Pottery Production
I Clay Pit * Income generated: +50
  • Pottery resource production: +28 kilnful
Icon treasury 100
Icon hourglass 1 turn
Pottery
Empire timber
Woodlands
I Woodman's Hut * Income generated: +50
  • Timber resource production: +28 logs
Icon treasury 100
Icon hourglass 1 turn
Timber
Empire orchards
Orchards
I Orchards Resource wineWine resource production: 20 barrels
  • Income generated: +50
Icon treasury 100
Icon hourglass 1 turn
Wine

Temple[ | ]

Wood elves cat temple

Chain Tier Building Effect Cost Requirements
Wood elves temple ereth khial
Temple of Ereth Khial
II Temple of Ereth Khial Winds of Magic power reserve: +10 (all forces)
TechnologyUnlocks technologies
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements
Wood elves temple kurnous
Temple of Kurnous
II Temple of Kurnous Campaign movement range: +5% (all characters)
TechnologyUnlocks technologies
Icon treasury 2000
Icon hourglass 3 turns
Forest settlements

Athel Loren[ | ]

Wood elves cat office

Chain Tier Building Effect Cost Requirements
Wood elves office waterfall palace
Wardancer Feast Hall
III Wardancer Feast Hall * Unlocks the The Trickster's Masque Elven Council position
  • Unit experience: +2 for Wardancer unit recruits
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves temple waystones
Wildwood Waystones
III Wildwood Waystones Research rate: +10% (factionwide)
  • Unlocks the Warden of the Wildwood Elven Council position
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves office vauls anvil
Starlight Forge
III Starlight Forge Construction cost: -5% for all buildings (factionwide)
  • Unlocks the Starlight Craftsman Elven Council position
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves office crag halls
The Wild Hearth
III The Wild Hearth Recruitment cost: -5% (all armies)
  • Unlocks the Herald of the Hunt Elven Council position
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Wood Elves
Wood elves office delliandra
Delliandra
III Delliandra Construction cost: -5% for all buildings (factionwide)
  • Unlocks the Ancient of Delliandra position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon
Wood elves office druthandor
Druthandor‏‎‏‎‏‎
III Druthandor‏‎‏‎‏‎ Research rate: +10% (factionwide)
  • Unlocks the Ancient of Druthandor position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon
Wood elves office talrennic
Talrennic
III Talrennic * Unit experience: +1 for forest spirit and flying monster unit recruits
  • Unlocks the Ancient of Talrennic position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon
Wood elves office threllock
Threllock‏‎
III Threllock‏‎ Recruitment cost: -5% (all armies)
  • Unlocks the Ancient of Threllock position within the Gathering of the Ancients
Icon treasury 3000
Icon hourglass 3 turns
Forest settlements
Argwylon

Port[ | ]

Chain Tier Building Effect Cost Requirements
Wood elves port
Port
I Elven Haven Icon income plusIncome generated: 100
Icon income Income from trade: +5% trade agreement tariffs (factionwide)
Icon treasury 100
Icon hourglass 1 turn
Coastal settlement
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